package com.my.drinkinggame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;

public class StaticTextures {
	public static Texture mainMenuScreen;
	public static Texture addedCardsBG;
	public static Texture beerBG;
	public static Texture plainBG;
	public static Texture newGameBG;
	public static Texture mainStartBut;
	public static Texture mainStartButSel;
	public static Texture createCardBut;
	public static Texture createCardButSel;
	public static Texture headerBut;
	public static Texture contentBut;
	public static Texture saveBut;
	public static Texture saveButSel;
	public static Texture cancelBut;
	public static Texture cancelButSel;
	public static Texture addedCardsBut;
	public static Texture addedCardsButSel;
	public static Texture openBut;
	public static Texture openButSel;
	public static Texture cardBackground;
	public static Texture endcardBackground;
	public static Texture upArrow;
	public static Texture upArrowSel;
	public static Texture downArrow;
	public static Texture downArrowSel;
	public static Texture deleteBut;
	public static Texture deleteButSel;
	public static Texture upPointer;
	public static Texture downPointer;
	public static Texture continueBut;
	public static Texture continueButSel;
	public static Texture rulesBut;
	public static Texture rulesButSel;
	public static Texture marker;
	public static Texture giveTake;
	public static Texture giveTakeSel;
	public static Texture myOwnCards;
	public static Texture myOwnCardsSel;
	public static Texture nerdFacts;
	public static Texture nerdFactsSel;
	public static Texture neverHaveI;
	public static Texture neverHaveISel;
	public static Texture rolePlaying;
	public static Texture rolePlayingSel;
	public static Texture standard;
	public static Texture standardSel;
	public static Texture start;
	public static Texture startSel;
	
	public static void initiate(){
		mainMenuScreen = new Texture(Gdx.files.internal("data/main/mainmenuscreen1.png"));
		mainStartBut = new Texture(Gdx.files.internal("data/main/startmenubut.png"));
		mainStartButSel = new Texture(Gdx.files.internal("data/main/startbutselect.png"));
		createCardBut = new Texture(Gdx.files.internal("data/main/createcardbut.png"));
		createCardButSel = new Texture(Gdx.files.internal("data/main/createcardselect.png"));
		headerBut = new Texture(Gdx.files.internal("data/main/headerbut.png"));
		contentBut = new Texture(Gdx.files.internal("data/main/contentbut.png"));
		saveBut = new Texture(Gdx.files.internal("data/main/savebut.png"));
		saveButSel = new Texture(Gdx.files.internal("data/main/savebutselect.png"));
		cancelBut = new Texture(Gdx.files.internal("data/main/cancelbut.png"));
		cancelButSel = new Texture(Gdx.files.internal("data/main/cancelbutselect.png"));
		addedCardsBut = new Texture(Gdx.files.internal("data/main/addedcardsbut.png"));
		addedCardsButSel = new Texture(Gdx.files.internal("data/main/addedcardsbutselect.png"));
		openBut = new Texture(Gdx.files.internal("data/main/openbut.png"));
		openButSel = new Texture(Gdx.files.internal("data/main/openbutselect.png"));
		upArrow = new Texture(Gdx.files.internal("data/main/uparrow.png"));
		upArrowSel = new Texture(Gdx.files.internal("data/main/uparrowselect.png"));
		downArrow = new Texture(Gdx.files.internal("data/main/downarrow.png"));
		downArrowSel = new Texture(Gdx.files.internal("data/main/downarrowselect.png"));
		deleteBut = new Texture(Gdx.files.internal("data/main/deletebut.png"));
		deleteButSel = new Texture(Gdx.files.internal("data/main/deletebutselect.png"));
		marker = new Texture(Gdx.files.internal("data/main/marker.png"));
		upPointer = new Texture(Gdx.files.internal("data/main/uppointer.png"));
		downPointer = new Texture(Gdx.files.internal("data/main/downpointer.png"));
		continueBut = new Texture(Gdx.files.internal("data/main/continuebut.png"));
		continueButSel = new Texture(Gdx.files.internal("data/main/continuebutselect.png"));
		rulesBut = new Texture(Gdx.files.internal("data/main/rulesbut.png"));
		rulesButSel = new Texture(Gdx.files.internal("data/main/rulesbutselect.png"));
		start = new Texture(Gdx.files.internal("data/main/start.png"));
		startSel = new Texture(Gdx.files.internal("data/main/startsel.png"));
		
		cardBackground = new Texture(Gdx.files.internal("data/backgrounds/cardbg.png"));
		endcardBackground = new Texture(Gdx.files.internal("data/backgrounds/endcardbg.png"));
		addedCardsBG = new Texture(Gdx.files.internal("data/backgrounds/addedcardsbg.png"));
		newGameBG = new Texture(Gdx.files.internal("data/backgrounds/newgamebg.png"));
		beerBG = new Texture(Gdx.files.internal("data/backgrounds/beer.png"));
		plainBG = new Texture(Gdx.files.internal("data/backgrounds/plaincardbg.png"));
		
		giveTake = new Texture(Gdx.files.internal("data/newgame/givetake.png"));
		giveTakeSel = new Texture(Gdx.files.internal("data/newgame/givetakeselect.png"));
		myOwnCards = new Texture(Gdx.files.internal("data/newgame/myowncards.png"));
		myOwnCardsSel = new Texture(Gdx.files.internal("data/newgame/myowncardsselect.png"));
		nerdFacts = new Texture(Gdx.files.internal("data/newgame/nerdfact.png"));
		nerdFactsSel = new Texture(Gdx.files.internal("data/newgame/nerdfactselect.png"));
		neverHaveI = new Texture(Gdx.files.internal("data/newgame/neverhavei.png"));
		neverHaveISel = new Texture(Gdx.files.internal("data/newgame/neverhaveiselect.png"));
		rolePlaying = new Texture(Gdx.files.internal("data/newgame/roleplaying.png"));
		rolePlayingSel = new Texture(Gdx.files.internal("data/newgame/roleplayingselect.png"));
		standard = new Texture(Gdx.files.internal("data/newgame/standard.png"));
		standardSel = new Texture(Gdx.files.internal("data/newgame/standardselect.png"));
		
	
	}
	
}
